branchrust_reboot/main/skeleton optimizationscancel

228 Commits over 122 Days - 0.08cph!

5 Years Ago
Set up eye variations
5 Years Ago
Set up eye variations
5 Years Ago
Set up eye variations
5 Years Ago
All facial detail skins converted
5 Years Ago
All facial detail skins converted
5 Years Ago
All facial detail skins converted
5 Years Ago
Female skin setup
5 Years Ago
Female skin setup
5 Years Ago
Female skin setup
5 Years Ago
set up all make skin and variants
5 Years Ago
set up all make skin and variants
5 Years Ago
set up all make skin and variants
5 Years Ago
Set up all skin models to be consistent with the rest of the skeleton skins.
5 Years Ago
Set up all skin models to be consistent with the rest of the skeleton skins.
5 Years Ago
Mesh replacement conversion
5 Years Ago
Mesh replacement conversion
5 Years Ago
Working on converting mesh replacement system to new system.
5 Years Ago
Working on converting mesh replacement system to new system.
5 Years Ago
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
5 Years Ago
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fixed ragdoll references
5 Years Ago
Fixed ragdoll references
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Skin is now correct
5 Years Ago
Skin is now correct
5 Years Ago
Fixed player preview
5 Years Ago
Fixed player preview
5 Years Ago
subtract
5 Years Ago
subtract
5 Years Ago
Moved binding call.
5 Years Ago
Moved binding call.
5 Years Ago
Fix error when adding skinnedmeshcolliders
5 Years Ago
Fix error when adding skinnedmeshcolliders
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Caching stuff on wearables.
5 Years Ago
Caching stuff on wearables.
5 Years Ago
Skins attaching to skeleton +LOD setup
5 Years Ago
Skins attaching to skeleton +LOD setup
5 Years Ago
Lots of stuff is now cached on each wearable in pre process.
5 Years Ago
Lots of stuff is now cached on each wearable in pre process.
5 Years Ago
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
5 Years Ago
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
5 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.